Email iconarrow-down-circleGroup 8Path 3arrow-rightGroup 4Combined Shapearrow-rightGroup 4Combined ShapeUntitled 2Untitled 2Path 3ozFill 166crosscupcake-icondribbble iconGroupPage 1GitHamburgerPage 1Page 1LinkedInOval 1Page 1Email iconphone iconPodcast ctaPodcast ctaPodcastpushpinblog icon copy 2 + Bitmap Copy 2Fill 1medal copy 3Group 7twitter icontwitter iconPage 1

Design for wearables

Kirsten was asked to share his insights on designing for wearable tech in for September’s net magazine cover feature.

FullSizeRender

From the article:

What would you see as being the main challenges designing and developing for smart wearable devices versus traditional mobile/web apps?

“The biggest challenge is that designing UI and UX for wearable tech is way out of the comfort zone of traditional web companies and designers. It took 10 years for people to fully embrace responsive web design and even still, some people still need to be convinced on mobile first. Whilst we see mobile design as ‘traditional’ it’s actually still relatively new. Throw in wearable tech and that’s a whole new ball game.”

With an ever growing number of wearable devices being released, how do you see web technologies playing a part in apps for this new type of device?

“Web technologies have the power to be ubiquitous unlike proprietary systems. There’s a good reason why Microsoft are moving towards an open source model: you instantly create opportunities for huge numbers of people to build all sorts of cool stuff. And when kids at school are able to build the software, we know there’ll be exciting times ahead.”

Share: